🎮 CDSpace

🎮 Combat designer crafting ARPG gameplay across Unreal & Unity.

CD cuts both ways for me:

  • CoolDown — tuning abilities until combat feels right.
  • CountDown — because the ship date is always ticking.
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while (Alive)
{
DesignCombat();
Skill.OnCooldown = true; // temporarily
}

🔭 What I’m Up To

  • Currently: building the combat & ability systems for an ARPG
  • ⚔️ Focus: gameplay design — skills, hit feel, frame data, balance
  • 🛠️ Engines: Unreal (C++ / Blueprint) · Unity (C#)
  • Fun fact: I measure my life in frames — and my patience in cooldowns.

skill.cooldown = 0 → let’s build something.


🧰 Tech Stack


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