🎮 CDSpace
🎮 Combat designer crafting ARPG gameplay across Unreal & Unity.
⏳ CD cuts both ways for me:
- CoolDown — tuning abilities until combat feels right.
- CountDown — because the ship date is always ticking.
1 | while (Alive) |
🔭 What I’m Up To
- Currently: building the combat & ability systems for an ARPG
- ⚔️ Focus: gameplay design — skills, hit feel, frame data, balance
- 🛠️ Engines: Unreal (C++ / Blueprint) · Unity (C#)
- ⚡ Fun fact: I measure my life in frames — and my patience in cooldowns.
skill.cooldown = 0→ let’s build something.
🧰 Tech Stack
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